

We used the Synth node to create terrain textures using Megascans's scanned textures.

In fact, over one weekend, we were able to create a terrain that matched their exact specs. Gaea was quite young back then, but our in-house team knew we could deliver what was required. Production was already rushing to completion on the rest of the sequence, so achieving that shot was urgent. They were looking for specific shapes that their existing toolset could not create.

When Quixel was making Rebirth to showcase Megascans assets in Unreal Engine, they needed an additional shot to show the terrain from above.
